Chauvet Tiger DMX 60 Instrukcja Operatora Strona 117

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6. Memories - Page 149
Pearl 2008 Manual - 16th July 2007
button, then enter a name using an external Qwerty keyboard.
The text is shown on the VDU screen. Press Enter to store it, then
Exit to finish.
You can also label the current playback page this way, by pressing
A [Current Page] instead of the playback Swop.
If you forgot to bring your Qwerty keyboard, you can use the
Swop buttons of Presets 1-26 for capital A-Z, and the Flash
buttons for lower case a-z (these keys are shown on the VDU
screen).
If you aren’t using a VDU screen, there is no point entering
memory legends as you can’t see them on the on-board display
(You can however see Page legends and Palette legends). If you
accidentally enter Set Legend mode you need to press Exit twice
to get the console back to normal mode.
6.1.3 Recording the stage using Snapshots
The Snapshot function allows you to instantly record the current output
of the console for later use. This can be useful if you suddenly create an
amazing effect on stage, but it’s a mixture of things you have changed
and things left over from the last memory.
When you take a Snapshot, any fixture which is lit up (has its dimmer
channel on), and any active dimmer channels are stored. You can later
retrieve the snapshots and copy them into memories.
The Pearl can store up to 50 snapshots. They are listed by time and
date, so if you write down the time when you store one, you will be
able to identify them later.
1> Hold down the AVO button and press D [Snapshot Menu]. The
VDU screen shows “(x/50)” to tell you how many of the 50
snapshots are used.
2> Press C [Take a snapshot of the stage] to record the output to a
snapshot.
3> Press A [Load a snapshot] to load a previous snapshot into the
programmer. The VDU screen shows a list of stored snapshots.
Use the cursor keys or type the number of the one you want on
the numeric keypad, then press Enter. You can then save the
snapshot to a memory as usual.
4> Press B [Delete a snapshot] to delete a snapshot from the list.
The VDU screen shows a list of snapshots, select the one you
want as for the Load option above.
You need to ensure that the Pearl’s internal clock is set correctly if
you are using Snapshots, or you will not be able to identify the
snapshots afterwards. See page
201 for how to set the clock.
6.1.4 Using shapes in memories
As you would expect, any shapes you have set up will be saved as part
of the memory.
If the base value of the shape is not in the programmer (e.g. the
central pan/tilt position, for a circle), and the shape is a “User” type,
then the memory will contain a “relative” shape. When you recall the
memory, the shape will start based on the current position of the
fixture. This allows you to create lots of different effects by layering a
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