
6. Memories - Page 31
Pearl 2008 Manual - 16th July 2007
6.8 Deleting a memory
If you want to clear a memory so you can store something else in it:
Deleting a memory
Press Delete (one of the blue command buttons)
Press the Swop button of the playback you want to delete
Press the Swop button again to confirm the delete.
If the memory is linked to other memories, the others will not be
affected.
6.9 Editing memories
You can edit any part of a memory you have already saved simply by
making the changes and saving the new information on top of the
memory.
Editing a memory
Press Clear to empty the programmer.
Turn on the memory you want to edit, so you can see what you are
doing.
Select the fixtures you want to change, and make the changes.
Press Memory.
Press the playback swop button for the memory you are editing to
save the changes.
The Pearl will warn you “A memory already exists on playback!”
Press A [Merge memory].
The changes you have made are saved into the memory. None of the
other information in the memory is affected.
If you want to replace the memory with a new memory, you can use B
[Replace memory].
If you need to remove fixtures or individual attributes of fixtures from
the memory, you can use the “Off” function to do this. The “Off”
function is described in the reference manual.
6.10 The Include function
Sometimes it’s useful to be able to re-use some aspects of a memory
you have already created in another memory. If you’ve created a really
nice pattern of criss-crossing light beams, for example, you might want
to use it again in another memory with different gobos and colours.
Normally when you play back a memory, the information is not loaded
into the programmer, so you can’t simply turn on
a memory, modify it and save it to a new
memory. The Include function lets you reload a
memory back into the programmer. You can then
use it in a new memory.
The Include function loads selected attributes of
selected fixtures into the programmer. So, for
example, if you have a memory which contains
position, colour and gobo information for 8
fixtures, you can use the Include function to load
Include button
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